Description
In XCOM: The Board Game
Because player loyalties are hidden
Designer: Sean Fletcher
24 Fortune Teller Cards
2 Ancient One Cards
I Have the High Ground System Agnostic In XCOM: The Board GameI Have the High Ground is a collaborative two player dueling game of banter, posturing and capes. Using game mechanics inspired by fencing, choose your move in secret. After your choice is revealed, the winner takes the opportunity to flaunt their bravado or to perform subtle acts that leave a dramatic and imposing quiet in their wake. Your game is not an action packed fight to the death, but rather a portrayal of the slow, smoldering tension between
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