Description
Intrigue and Quest cards
Tired of the black and white theme
Allegiances – players are either in support of the government (Loyalists) or the resistance (Reformists)
true shooting is exciting enough for a thousand stories – if you live long enough to tell the tale
create your own monsters
The One Ring Tales from the Wilderland Setting Intrigue and Quest cards"There are no safe paths in this part of the world. Remember you are over the Edge of the Wild now, and in for all sorts of fun wherever you go." A failed robbery, the daring of two Hobbit brothers, a terrible crime, the flight of the Elves, the affairs of Wizards, black treachery, an ancient threat seven stories to be told in the Twilight of the Third Age. Seven adventures need a company of heroes to undertake them. Tales from Wilderland contains
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